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🎁+500% to the deposit
🎁 300 $ + 500 FS
🎁 Upon registration: 10% cashback, 100% on deposit, 100 free spins
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🎁 Upon registration: 100% on deposit, 500 free spins
Eldritch Dungeon. Yeah, it’s another slot. But this one’s got that video game vibe, straight outta Diablo territory. Think dark, gothic fantasy, demon-slaying, the whole damn thing. Diablo’s been around since ’96, right? Keeps evolving, new classes, skills, stories. Procedural dungeons, loot drops – keeps you hooked. Diablo IV? Still killing it. RPG elements, strategic combat. You know the drill.
Background’s overhead view, stone floor, castle or some old shit. Reels are on the floor. Hero dude on the left – you pick one of three. Others are shadowed, unlockable later. Spin button’s on the right. Four symbols above, light up when you beat monsters on the reels. Cluster pays – five or more matching symbols touching sides to win. Works on phones, tablets, computers. Whatever.
Low-paying symbols are runes. Same value. 20x your bet for 15+ cluster. High-payers are purple, blue, green, orange gems. 50x to 1000x bet for 15+ cluster. Two kinds of Wilds. Sub for everything but each other. Four Power Relics and a Ghost Effect too, get ’em by killing enemies. Your chosen hero’s always there, moves and fights during wins.
Max win in Eldritch Dungeon slot?
20,000x your stake. Big whoop.
What features in Eldritch Dungeon?
Cascades, Wild, Wild Warrior, Companions, Companion Strike, Base Game Battle, Dungeon Battle Bonus, Treasure Hall Spins Bonus, Feature Buy.
Hero Select
Winning symbols vanish after payout. New ones drop in. Chain reaction if new wins form. Standard cascade stuff.
Wild substitutes for any symbol except the Wild Warrior. Basic Wild.
Wild Warrior subs for everything. Warrior is your chosen hero, one of the three. Arcanist’s unlocked at start. Wild Warrior drops on reel 1 randomly each spin. Exit shows up randomly on reel 8. Warrior moves towards exit as symbols clear. Wins during Warrior’s move get paid. Moving Wild, get it?
Dungeon Battle Bonus Game
One of three companions active per spin. Pick yours before spin, hit the companion panel. Wizard’s unlocked first. Hunter and Fighter unlock as you play. Grind, grind, grind.
RTP’s 96.10% no matter who you pick. Bonus buy RTP changes: 96.41%-97.14%, 96.14%-97.19%, 96.22%-97.21% for the three. Slight boosts for buying in.
Triggers after wins stop. Companion power-up.
Different skills for each companion:
Monster Battle
4 symbol spots hide an enemy each spin. Path opens between Wild Warrior and enemy – battle starts. Beat the enemy, get 1 of 4 Power Relics and 1 Ghost Effect. Ghost Effects stack, trigger when wins stop. More shit to collect.
Four enemies:
Dungeon Battle triggers when Wild Warrior reaches the exit in base game. First 8 battles, warrior and companion fight one of three enemy types, different difficulty levels. Beat level 1, 2, or 3 enemies, get 2, 4, or 6 Ghost Keys. Relics boost win chance in battles. New relics can drop after wins.
9th battle, warrior fights the Ancient solo. Beat the Ancient, grid unlocks in Treasure Hall Spins, 4×4 coin in the center, biggest coin value doubles on payout. Dungeon Battle ends after three losses or Ancient fight.
Treasure Hall Spins starts after Dungeon Battle. 8×8 grid, 6 center spots unlocked. Each Ghost Key from Dungeon Battle unlocks 1 more spot. Ghost Key symbol landing unlocks 2, 3, or 6 more.
Start with 3 spins, resets every time a coin or Ghost Key symbol lands. Coins merge into biggest possible square. Spins end, each coin pays out, feature over. Simple.
Smallest coins (1×1) 0.5x to 2x bet. Biggest (8×8) 1000x to 10000x bet. Max win in this feature: 20000x bet. If you’re lucky.
Treasure Hall Spins Bonus Game
Buy a guaranteed Companion Strike for 17.3x your bet. Guaranteed Companion Strike with 1, 2, 3, or 4 enemies defeated costs 45.5x, 83.6x, 143.7x, or 218x your bet. Cash grab, basically.