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Gargantoonz is the new slot from Play’n GO. Yeah, we’re back in Dr. Toonz’s lab. He’s cooking up something new, and it’s got teeth.
Think classic online slots, you think Book of Dead, Starburst, Reactoonz. Dead and Starburst? Simple, slick graphics, better than the old brick and mortar machines. Reactoonz? That was different. No lines, no standard grid. Innovation. Then came all the Gargas, even a Dr. Toonz game. So what’s the deal with this one? Doc Toonz made a baby Gargantoon. One-eyed little freak. He’s gonna show it off to the Reactoonz crowd. Experiments, prizes, the whole shebang. Let’s see what he’s got.
Graphics-wise? Gargantoonz ain’t breaking the mold. Looks good, yeah, a bit of a polish, but not a giant leap. Intro screen though, gotta hand it to Play’n GO. They nail that. Best in the business, maybe. Adds something to the whole experience.
Max win on Gargantoonz?
7000x your stake. Not bad.
What features are in Gargantoonz?
Wilds, Fluctuation, Discharge, Experiment Charger, and the Gargantoonz feature itself.
Wilds. You know the drill. Swap for other symbols. More wins.
Every spin, one low-pay symbol gets picked. Win with it, boom, 1 or 2 Wilds pop up where those symbols were.
Miss a spin? No win? Discharge can hit. 4 to 8 Wilds dumped onto the grid. Random.
Right side of the screen. The Charger. Gotta fill it. 20 symbols in winning combos to juice it up. Full charge? One of these experiments goes live:
7 to 9 Wilds hit the grid. Winning Wilds count up symbols in their groups before they vanish, counts all symbols of the same type.
Symbols? Counted once, even if multiple groups of the same type. Wilds peace out after counting, re-charge the Experiment meter.
Black Hole
4 to 6 Wilds appear. Winning Wilds count their group symbols, stick around as long as wins keep coming. Cascades end? Wilds suck in symbols – horizontal, vertical, diagonal – then vanish, charge the Experiment meter.
Symbols sucked up by the Wilds? Counted once. 3 or more Wilds grouped together? They trigger their effect right away, bail, charge the meter, don’t stick around.
Supernova
3 to 5 Wilds land. Winning Wilds count group symbols, stay put as long as wins happen, move diagonal one step per cascade if they can. Can’t overlap.
Cascades done? Wilds move 8 steps any direction, grab symbols in their path, then vanish, charge the Experiment meter.
3 or more Wilds grouped? Instant effect, gone, meter charge, no staying put.
Experiments running? Only Wilds and their values juice up the Experiment Charger. First Experiment? 40 symbols to fill it. Another 40? Recharge, Gargantoonz multiplier goes up by 1.
Each Experiment fired? Charges the Gargantoonz meter, levels it up. All 3 Experiments done? Gargantoonz feature kicks in.
Gargantoonz feature? Three stages:
Wins paid out each stage. Gargantoonz morph, so you don’t see all of ’em at once.