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Nitropolis 5. ELK Studios dropped this slot, calling it the big showdown. Gangs are finally banding together to snatch Nitropolis back. Remember that whole «Battle for Nitropolis» thing earlier this year? Yeah, it was all building up to this. Sergeant Nitro Wolf pushed these crews too far. They’re done with it. They gotta reclaim what’s theirs. We’ve seen them try to mess with Nitro Wolf before. Now, all that’s been brewing since the start of the year? It’s hitting the fan with this final chapter in the «Battle for Nitropolis.» Time to dive back into this crazy city and see what fresh hell it’s gonna unleash.
This slot throws you right back into Nitropolis – that cyberpunk city running on nitro-gas. Everyone’s fighting for a piece of it. Behind the reels, you see skyscrapers, big screens flashing Sergeant Nitro Wolf’s face. It’s the calm before the storm vibe when you fire this thing up, then the beat kicks in, and it gets intense fast. Works on your phone, tablet, desktop – you name it. Wins happen when you line up 3 or more matching symbols from left to right. But get this – there’s a «Pay Both Ways» mode that can flip it, so wins can start from the right too.
Low pays are your usual J, Q, K, A. Six of those gets you 0.25x your bet. Mid-range symbols are the gang emblems: Rogue Rats, Pug Thugs, Gritty Kitty, Dirty Dawgs. Six of those pays 0.30x. Top symbols are the gang leaders themselves. Six of those? 1x to 3x your stake. The truck symbol is your scatter, and it can even show up as a super scatter. And yeah, there are wilds, big symbols, and nitro booster symbols kicking around during spins. Alright, let’s get into the meat of it – the features.
What’s the max win in Nitropolis 5?
Biggest you can pull is 50,000x your bet.
What features are in Nitropolis 5?
This thing’s loaded: Avalanche, Wild Symbol, Big Symbols, Nitro Reels, Nitro Multiplier, Nitro Booster, NPD Holding Cell, Bonus Game, Super Bonus Game, and Feature Buy (X-iter).
Get a win, and boom, Avalanche kicks in. Winning symbols vanish, new ones drop down. Then, it adds another row, up to 8 rows max on each reel. Nitro Reels and Nitro Multipliers that were part of the win? They stick around and trigger again. This keeps going as long as you keep hitting wins.
Wilds help you make more wins. They swap out for any regular pay symbol – not the scatters though.
Keep an eye out for these. Big symbols can randomly show up. They’re 2×2 or 3×3 size. A 2×2 symbol? That’s like four regular symbols in one. If there are empty spots under a big symbol, they fill up with the same symbol as the big one.
Two kinds of Nitro Reels can land: regular and big. Regular ones are two cells wide, big ones are six. Regular Nitro Reels pack 4, 6, 8, 10, or 12 symbols (1×1 size). Big Nitro Reels? They’ve got 2, 3, 4, 5, or 6 symbols (2×2 size). Scatters can be in Nitro Reels, but they only count as one scatter per reel, no matter how big the reel is.
This thing pops up with a value: 4x, 6x, 8x, 10x, or 12x. It multiplies all wins in view and takes up two symbol spots. If you get more than one Nitro Multiplier at once, their effects multiply each other.
The Nitro Booster sits above the main reels. It can trigger 11 different bonus features. Six mess with the main reels, five mess with the Nitro Reels. Here’s the breakdown:
Max Rows = Forces reels to 8 rows high.
Both Ways = Flicks on pay-both-ways for the spin or remaining free spins. Wins can start left or right.
Dirty Dawgs = Random high-value symbols switch to Dirty Dawgs symbols.
Gritty Kitty = Picks a symbol type to act like a scatter. Scatter wins can start on any reel, just needs to be on three different main reels.
Respin = When wins dry up, it triggers a respin. Keeps wilds, scatters, nitro multipliers, and nitro reels. Only one respin feature per go.
Boss Battle = Hit 3 Boss Battle coins, and this kicks in at the end of a spin (regular or free). New 7×8 grid pops up. Each spot is either empty or has a coin with a value. You get 3 shots. Each coin hit collects it and resets your shots to 3. Max win coin is 50,000x. Keeps going till you run out of shots or hit max win.
Nitro Wild = Nitro Reels below the Nitro Wild symbol? They fill with wilds. No Nitro Reels below? Effect hangs on until it can be used or the round ends.
Nitro Upgrade = Nitro Reels below get a size and payline boost. No Nitro Reels below? Effect waits till it can be used or round’s over.
Nitro Match = Nitro Reels below morph to show the same symbol type as on the same or nearby reel. Trying to make a win happen. No Nitro Reels below? Effect’s on hold till it can be used or round ends.
Rogue Rats = A random Nitro Reel moves to a new spot to make or boost a win.
Pug Thugs = Random Nitro Reels get added to the main reels.
This can randomly trigger during spins. Picks a symbol type. If that symbol’s in a win, it locks in place and triggers a respin. Respins keep coming as long as you get more of the chosen symbol or another Holding Cell feature fires up. Locked symbols pay out when the respins stop.
Bonus Game starts when you land 3+ scatters. 3, 4, 5, or 6 scatters gets you 8, 12, 16, or 20 free spins. Hit 3+ scatters during the bonus round, you get the same number of extra spins.
In the Bonus Game, all Nitro Reels stay sticky. Starting safety level is 4 rows. Every win bumps up the safety level by one row. Nitro Reels can push it higher too if they’re above a regular win. Max safety level is 8 rows.
Super Bonus Game kicks in if at least one scatter is a super scatter. Super scatters only show up in Nitro Reels. It’s like the regular Bonus Game, but you start with max rows and pay-both-ways is on. Plus, NPD Holding Cell triggers on every free spin.
Want to skip the grind? Hit the Feature Buy.
3X (Bonus Hunt) = More than 4x chance of triggering the Bonus Game.
10X (Gang War) = One spin with the Nitro Booster fully loaded.
25X (NPD Forever) = Guaranteed NPD Holding Cell feature.
100X (Bonus Game) = Triggers the regular Bonus Game.
500X (Super Bonus Game) = Triggers the Super Bonus Game.